A: If you don't have them on your system already, you probably don't need them. Check the manual for your particular platform. If you're building for Windows, you only need to #include <winsock.h>.
A: You have to use setsockopt() with the SO_REUSEADDR option on the listening socket. Check out the section on bind() and the section on select() for an example.
A: Use the netstat. Check the man page for full details, but you should get some good output just typing:
$ netstat |
The only trick is determining which socket is associated with which program. :-)
A: Run the route command (in /sbin on most Linuxes) or the command netstat -r.
Q: How can I run the client and server programs if I only have one computer? Don't I need a network to write network program?
A: Fortunately for you, virtually all machines implement a loopback network "device" that sits in the kernel and pretends to be a network card. (This is the interface listed as "lo" in the routing table.)
Pretend you're logged into a machine named "goat". Run the client in one window and the server in another. Or start the server in the background ("server &") and run the client in the same window. The upshot of the loopback device is that you can either client goat or client localhost (since "localhost" is likely defined in your /etc/hosts file) and you'll have the client talking to the server without a network!
In short, no changes are necessary to any of the code to make it run on a single non-networked machine! Huzzah!
A: You can tell because recv() will return 0.
Q: How do I implement a "ping" utility? What is ICMP? Where can I find out more about raw sockets and SOCK_RAW?
A: All your raw sockets questions will be answered in W. Richard Stevens' UNIX Network Programming books. See the books section of this guide.
A: First, delete Windows and install Linux or BSD. };-). No, actually, just see the section on building for Windows in the introduction.
A: The linker errors happen because Sun boxes don't automatically compile in the socket libraries. See the section on building for Solaris/SunOS in the introduction for an example of how to do this.
A: Signals tend to cause blocked system calls to return -1 with errno set to EINTR. When you set up a signal handler with sigaction(), you can set the flag SA_RESTART, which is supposed to restart the system call after it was interrupted.
Naturally, this doesn't always work.
My favorite solution to this involves a goto statement. You know this irritates your professors to no end, so go for it!
select_restart: if ((err = select(fdmax+1, &readfds, NULL, NULL, NULL)) == -1) { if (errno == EINTR) { // some signal just interrupted us, so restart goto select_restart; } // handle the real error here: perror("select"); } |
Sure, you don't need to use goto in this case; you can use other structures to control it. But I think the goto statement is actually cleaner.
A: Use select()! It allows you to specify a timeout parameter for socket descriptors that you're looking to read from. Or, you could wrap the entire functionality in a single function, like this:
#include <unistd.h> #include <sys/time.h> #include <sys/types.h> #include <sys/socket.h> int recvtimeout(int s, char *buf, int len, int timeout) { fd_set fds; int n; struct timeval tv; // set up the file descriptor set FD_ZERO(&fds); FD_SET(s, &fds); // set up the struct timeval for the timeout tv.tv_sec = timeout; tv.tv_usec = 0; // wait until timeout or data received n = select(s+1, &fds, NULL, NULL, &tv); if (n == 0) return -2; // timeout! if (n == -1) return -1; // error // data must be here, so do a normal recv() return recv(s, buf, len, 0); } // Sample call to recvtimeout(): . . n = recvtimeout(s, buf, sizeof(buf), 10); // 10 second timeout if (n == -1) { // error occurred perror("recvtimeout"); } else if (n == -2) { // timeout occurred } else { // got some data in buf } . . |
Notice that recvtimeout() returns -2 in case of a timeout. Why not return 0? Well, if you recall, a return value of 0 on a call to recv() means that the remote side closed the connection. So that return value is already spoken for, and -1 means "error", so I chose -2 as my timeout indicator.
A: One easy way to do encryption is to use SSL (secure sockets layer), but that's beyond the scope of this guide.
But assuming you want to plug in or implement your own compressor or encryption system, it's just a matter of thinking of your data as running through a sequence of steps between both ends. Each step changes the data in some way.
server reads data from file (or whereever)
server encrypts data (you add this part)
server send()s encrypted data
Now the other way around:
client recv()s encrypted data
client decrypts data (you add this part)
client writes data to file (or whereever)
You can also do compression at the same point that you do the encryption/decryption, above. Or you could do both! Just remember to compress before you encrypt. :)
Just as long as the client properly undoes what the server does, the data will be fine in the end no matter how many intermediate steps you add.
So all you need to do to use my code is to find the place between where the data is read and the data is sent (using send()) over the network, and stick some code in there that does the encryption.
A: Yes, yes it is. See the section on socket() for details.
A: For simplicity, lets say the client connect()s, send()s, and close()s the connection (that is, there are no subsequent system calls without the client connecting again.)
The process the client follows is this:
connect() to server
send("/sbin/ls > /tmp/client.out")
close() the connection
Meanwhile, the server is handling the data and executing it:
accept() the connection from the client
recv(str) the command string
close() the connection
system(str) to run the command
Beware! Having the server execute what the client says is like giving remote shell access and people can do things to your account when they connect to the server. For instance, in the above example, what if the client sends "rm -rf ~"? It deletes everything in your account, that's what!
So you get wise, and you prevent the client from using any except for a couple utilities that you know are safe, like the foobar utility:
if (!strcmp(str, "foobar")) { sprintf(sysstr, "%s > /tmp/server.out", str); system(sysstr); } |
But you're still unsafe, unfortunately: what if the client enters "foobar; rm -rf ~"? The safest thing to do is to write a little routine that puts an escape ("\") character in front of all non-alphanumeric characters (including spaces, if appropriate) in the arguments for the command.
As you can see, security is a pretty big issue when the server starts executing things the client sends.
Q: I'm sending a slew of data, but when I recv(), it only receives 536 bytes or 1460 bytes at a time. But if I run it on my local machine, it receives all the data at the same time. What's going on?
A: You're hitting the MTU--the maximum size the physical medium can handle. On the local machine, you're using the loopback device which can handle 8K or more no problem. But on ethernet, which can only handle 1500 bytes with a header, you hit that limit. Over a modem, with 576 MTU (again, with header), you hit the even lower limit.
You have to make sure all the data is being sent, first of all. (See the sendall() function implementation for details.) Once you're sure of that, then you need to call recv() in a loop until all your data is read.
Read the section Son of Data Encapsulation for details on receiving complete packets of data using multiple calls to recv().
Q: I'm on a Windows box and I don't have the fork() system call or any kind of struct sigaction. What to do?
A: If they're anywhere, they'll be in POSIX libraries that may have shipped with your compiler. Since I don't have a Windows box, I really can't tell you the answer, but I seem to remember that Microsoft has a POSIX compatibility layer and that's where fork() would be. (And maybe even sigaction.)
Search the help that came with VC++ for "fork" or "POSIX" and see if it gives you any clues.
If that doesn't work at all, ditch the fork()/sigaction stuff and replace it with the Win32 equivalent: CreateProcess(). I don't know how to use CreateProcess()--it takes a bazillion arguments, but it should be covered in the docs that came with VC++.
A: Check out the OpenSSL project.
Q: I'm behind a firewall--how do I let people outside the firewall know my IP address so they can connect to my machine?
A: Unfortunately, the purpose of a firewall is to prevent people outside the firewall from connecting to machines inside the firewall, so allowing them to do so is basically considered a breach of security.
This isn't to say that all is lost. For one thing, you can still often connect() through the firewall if it's doing some kind of masquerading or NAT or something like that. Just design your programs so that you're always the one initiating the connection, and you'll be fine.
If that's not satisfactory, you can ask your sysadmins to poke a hole in the firewall so that people can connect to you. The firewall can forward to you either through it's NAT software, or through a proxy or something like that.
Be aware that a hole in the firewall is nothing to be taken lightly. You have to make sure you don't give bad people access to the internal network; if you're a beginner, it's a lot harder to make software secure than you might imagine.
Don't make your sysadmin mad at me. ;-)