MID1018 | Tehnici avansate în medii virtuale distribuite |
Titularii de disciplina |
Lect. Dr. BOIAN Rares Florin, rarescs.ubbcluj.ro |
Obiective |
Study distributed architectures for collaborative virtual environments. Present distributed approaches to virtual environment rendering. Study methods of implementing force-feedback across the network and present solutions for addressing latency. |
Continutul |
• Lecture 1: Distributed VEs introduction and examples [1 chapter 9] [10 chapters 43, 44 ]
• Lecture 2: Introduction to OpenGL and the OpenSceneGraph library [8] • Lecture 3: Present base distributed VE architecture to be used during the course [1 chapter 9] • Lecture 4: Collaborative virtual environments. Distributed Interactive Simulation (DIS). Dead reckoning. [4 chapter 7] • Lecture 5: Distributed games. P2P network architectures [1 chapter 9] [5 chapter 1] • Lecture 6: Real-time network communication. Concepts of delay and jitter. Protocol comparison: UDP vs TCP. [4][11] • Lecture 7: Multicasting concepts and algorithms [9] • Lecture 8: Introduction to the Real-Time Protocol (RTP) [11] • Lecture 9: Force feedback rendering [2] • Lecture 10: Distributed force rendering. Stability aspects. [4] • Lecture 11: Volume graphics concepts and ray casting algorithm [6] • Lecture 12: Parallel and distributed ray casting [3 chapter 3] • Lecture 13: Coherent distributed ray casting [3 chapter 5] • Lecture 14: Concepts of physical based modeling [7 chapter 2] |
Bibliografie |
1. BOIAN R.F. Robotic Mobility Rehabilitation System Using Virtual Reality. ProQuest, 2005
2. BURDEA G.C. Force and Touch Feedback for Virtual Reality, Wiley-Interscience, 1996 3. CHALMERS A., DAVIS T.A., REINHARD E. Practical Parallel Rendering. AK Peters, 2002 4. FUJIMOTO R., Parallel and Distributed Simulation Systems. Wiley-Interscience, 2001 5. GRADECKI J.D., Mastering JXTA: Building Java Peer-to-Peer Applications, 2001 6. HADWIGER M., KNISS J.M., REZK-SALAMA C., WEISKOPF D., ENGEL K. Real-time Volume Graphics. A K Peters, 2006 7. HUEBNER K.H., DEWHIRST D.L., SMITH D.E., BYROM T.G., The Finite Element Method for Engineers. Wiley-Interscience, 2001 8. OPENGL ARCHITECTURE REVIEW BOARD, SHREINER D., WOO M., NEIDER J., DAVIS T. OpenGL Programming Guide, Addison-Wesley Professional, 2005 9. PAUL S. Multicasting on the Internet and its Applications. Springer, 2003 10. STANNEY K. Handbook of Virtual Environments: Design, Implementation, and Applications. Lawrence Erlbaum Associates 2002 11. STEVENS W.R., FENNER B., RUDOFF A.M. UNIX Network Programming. The Sockets Networking API. Addison-Wesley, 2004 |
Evaluare |
The activity ends with a written final exam. During the semester, the students will have to implement several software projects in the topic.
Final grade consists of: • Final written exam: 50% • Projects 50% |
Legaturi: | Syllabus-urile tuturor disciplinelor Versiunea in limba engleza a acestei discipline Versiunea in format rtf a acestei discipline |